Alien Breed 3D II: The Killing Grounds
Platform: Amiga 1200
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Shooter - 3D - Sci-Fi
Gametype: Licensed
Release Year: 1996
Developer: Team17 Software Limited
Publisher: Team 17, Ocean
Players: 1 or 2, Simultaneous
Relationship: is a sequel to Alien Breed 3D
Hardware: AGA
Disks: 5
Programmer: Andy Clitheroe, Charles Blessing, Daniel Hansen
Musician: Ben Chanter (666), Bjørn Lynne (Bjorn; Dr. Awesome/Crusaders)
Designer: Andy Clitheroe, Charles Blessing, Jackie Lang, Michael Green, Pete Lyon, Rory McLeish
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Team 17's last ever Amiga release provides full screen graphics with no loss of detail. The story is directly connected to the ending of the predecessor: after a hard day's work the protagonist gets rescued by a space cruiser. But unfortunately shortly after an alien ship crosses their path and kidnaps the crew - now the player has 16 new levels to progress through in one-player mode. The action offers the usual DOOM-inspired gameplay: shooting everything in sight by using the ten weapons with limited ammo and searching for key cards. The enemies are working together and trying to adjust their approach depending on which of the many weapons the player is armed with.

There is no music within the levels, just ambient sounds. A level editor is provided, which is especially useful for the 2-player game. 

http://www.mobygames.com/game/amiga/alien-breed-3d-ii-the-killing-grounds
